In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment. A floor in Streets of Rogue is a compact group of chunks from what is ultimately a small library of possibilities.Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla - hey, your job is probably in there too!.Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!.Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!.Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!.Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?.A genial bartender who can talk his way past the most intimidating of guards?.A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition?.Will you play as a soldier who shoots first and asks questions later? Streets of Rogue review Play as a vampire, hacker, gorilla, bartender, or 22 other characters in this weird, great roguelike. Banks, houses, hideouts, shops, factories- there's variety, but the character classes, abilities, and items take center stage.Ĥ-Player online and local cooperative modes lets you brutalize goons AND loneliness! proudly presents: Streets Of Rogue: The Original Video Game Soundtrack by Craig Barnes, now on vinyl for the very first time One of the most unique Roguelike games of recent years, Streets Of Rogue became a firm favourite amongst the critics and gamers who experienced its quirky. Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them.īuildings are typically just different shapes filled with the same objects and NPCs when we break into.
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